<?xml version="1.0" encoding="utf-8"?>
<audio>
   <sounds>
      <activateSuper>super_activate2,100,0</activateSuper>
      <genericBlock>block,100,0</genericBlock>
      <genericHit>hit,100,0</genericHit>
      <genericHitHard>hit_hard,100,0</genericHitHard>
      <genericJump>jump,100,0</genericJump>
      <genericStun>stun,100,0</genericStun>
      <lobsterAttack>rock_helper_attack,100,0</lobsterAttack>
      <rockJump>rock_jump,100,0</rockJump>
      <rockLightAttack>rock_bite,100,0</rockLightAttack>
      <chargeStart>rock_chage_start,100,0</chargeStart>
      <chargeLoop>rock_charge_loop,100,1000000</chargeLoop>
      <sledgeHammer>rock_sledgehammer,100,0</sledgeHammer>
      <rocker>rock_rocker,100,0</rocker>
      <fistOfAtlas>rock_atlas,100,0</fistOfAtlas>
      <diamondLasers>rock_diamond,100,0</diamondLasers>
      <rockThinker>rock_thinker,100,0</rockThinker>
      <rockStomp>rock_giant_foot,100,0</rockStomp>
      <paperLightAttack1>paper_cut,100,0</paperLightAttack1>
      <paperLightAttack2>paper_hurricane,100,0</paperLightAttack2>
      <paperHeavyAttack>paper_ream,100,0</paperHeavyAttack>
      <paperLightAttackAir>paper_dust_devil,100,0</paperLightAttackAir>
      <paperHeavyAttackAir>paper_crane,100,0</paperHeavyAttackAir>
      <paperDoubleJump>paper_double_jump,100,0</paperDoubleJump>
      <officeDrag>paper_office2000_start,100,0</officeDrag>
      <officeDrop>paper_office2000_end,100,0</officeDrop>
      <paperDollAttack>paper_helper_attack,100,0</paperDollAttack>
      <bin>paper_recycling,100,0</bin>
      <binLoop>paper_recycling_loop,100,1000000</binLoop>
      <mobius>paper_mobius,100,0</mobius>
      <airStrike>paper_flying33rd,100,0</airStrike>
      <bombDrop>paper_flying33rd_bombs1,100,0</bombDrop>
      <bombHit>paper_flying33rd_bombs2,100,0</bombHit>
      <bigSqueeze>paper_big_squeeze,100,0</bigSqueeze>
      <upInSmoke>paper_up_in_smoke,100,0</upInSmoke>
      <paperCutterAttack>scissors_paper_cutter_attack,100,0</paperCutterAttack>
      <deadlyFulcrum>scissors_deadly_fulcrum,100,0</deadlyFulcrum>
      <giantScissors>scissors_scissor_god,100,0</giantScissors>
      <miniScissorsAttack>scissors_helper_attack,100,0</miniScissorsAttack>
      <scissorsHeavyAttack>scissors_strong,100,0</scissorsHeavyAttack>
      <scissorsLightAttack>scissors_whiff,100,0</scissorsLightAttack>
      <platfromHit>block_hit,100,0</platfromHit>
      <platfromDestroyed>block_break,100,0</platfromDestroyed>
      <scissorsFranklin1>scissors_franklin_1,100,0</scissorsFranklin1>
      <scissorsFranklin2>scissors_franklin_2,100,0</scissorsFranklin2>
      <Stalactite>stalactite_throw,100,0</Stalactite>
      <Cigarette>cigarette_throw,100,0</Cigarette>
      <BearTrap>beartrap_throw,100,0</BearTrap>
      <BearTrapSnap>beartrap_snap,100,0</BearTrapSnap>
      <CementBlock>concreteblock_throw,100,0</CementBlock>
      <ToiletPaper>toiletpaper_throw,100,0</ToiletPaper>
      <Buzzsaw>buzzsaw,100,0</Buzzsaw>
      <StoneWheel>stonewheel_throw,100,0</StoneWheel>
      <Airplane>airplane_throw,100,0</Airplane>
      <Chainsaw>chainsaw1,100,0</Chainsaw>
      <needEnergy>need_energy,100,0</needEnergy>
      <powerUpOn>powerup_appear,100,0</powerUpOn>
      <powerUpOff>powerup_pkup,100,0</powerUpOff>
      <buttonOver>button_rollover,100,0</buttonOver>
      <buttonHit>button_mousedown,100,0</buttonHit>
      <fire>BonusOnFire,100,0</fire>
      <BonusObject1Explode>BonusObject1Explode,100,0</BonusObject1Explode>
      <BonusObject2Explode>BonusObject2Explode,100,0</BonusObject2Explode>
      <BonusObject3Explode>BonusObject3Explode,100,0</BonusObject3Explode>
      <BonusObject2ExplodeSmall>BonusObject2ExplodeSmall,100,0</BonusObject2ExplodeSmall>
      <characterOver>characterOver,100,0</characterOver>
      <characterDown>characterDown,100,0</characterDown>
      <weaponOver>weaponOver,100,0</weaponOver>
      <weaponDown>weaponDown,100,0</weaponDown>
      <characterDead>characterDead,100,0</characterDead>
      <chicken>chicken,100,0</chicken>
      <characterGhost>characterGhost,100,0</characterGhost>
      <loseMessage>loseMessage,100,0</loseMessage>
      <onDangerTile>onDangerTile,100,0</onDangerTile>
      <fightMessage>fightMessage,100,0</fightMessage>
      <generalMessage>generalMessage,100,0</generalMessage>
      <winMessage>winMessage,100,0</winMessage>
      <loseMessage>loseMessage,100,0</loseMessage>
      <clockTick>clockTick,100,1000000</clockTick>
      <scoreTally>scoreTally,100,0</scoreTally>
      <onLavaTile>onLavaTile,100,0</onLavaTile>
      <losePopup>losePopup,100,0</losePopup>
      <weaponUnlock>weaponUnlock,100,0</weaponUnlock>
      <fatality>fatality,100,0</fatality>
      <aeroLoop>aeroLoop,100,1000000</aeroLoop>
      <radio>radio,100,0</radio>
      <ColdSaw>ColdSaw,100,0</ColdSaw>
      <Franklin>Franklin,100,0</Franklin>
      <trophy>trophy,100,0</trophy>
   </sounds>
   <loops>
      <coverMusic>intro_church,100,1000000</coverMusic>
      <loadMusic>load_robot,100,1000000</loadMusic>
      <tallyMusic>tally_goth,100,1000000</tallyMusic>
      <gameOverMusic>gameover,100,1000000</gameOverMusic>
      <bonusMusic>lvl_bonus_loop,100,1000000</bonusMusic>
      <paperMusic>lvl_paper,100,1000000</paperMusic>
      <rockMusic>lvl_rock,100,1000000</rockMusic>
      <scissorsMusic>lvl_scissors,100,1000000</scissorsMusic>
      <weaponMusic>weapon_music,100,1000000</weaponMusic>
   </loops>
</audio>
