<Paper>
   <!--oldBounce 0.1, oldMaxSpeed 10-->
   <main>
      <mass>2</mass>
      <maxSpeed>10</maxSpeed>
      <bounce>0</bounce>
      <airResistance>0.7</airResistance>
   </main>
   <config>
      <jumpForce>150</jumpForce>
      <doubleJump>4</doubleJump>
      <doubleJumpForce>100</doubleJumpForce>
      <startHealth>100</startHealth>
      <healthMaximum>100</healthMaximum>
      <beatsYou>Scissors</beatsYou>
      <damageMultiplier>1.25</damageMultiplier>
      <youBeat>Rock</youBeat>
      <stunMaximum>100</stunMaximum>
      <stunRegeneration>2</stunRegeneration>
      <stunDuration>1</stunDuration>
      <superMaximum>100</superMaximum>
      <superAttackSuccessPoints>12</superAttackSuccessPoints> <!-- this is the amount of energy you get when your attack is successful -->
      <superAttackBlockedPoints>4</superAttackBlockedPoints> <!-- this is the amount of energy you get when your attack is blocked -->
      <superStruckPoints>5</superStruckPoints> <!-- this is the amount of energy you get when you get hit -->
      <comboWatchTime>3</comboWatchTime>
      <knockDownDuration>1</knockDownDuration>
   </config>
   <attacks>
      <LightAttack1Damage>8</LightAttack1Damage>
      <LightAttack1Stun>10</LightAttack1Stun>
      <LightAttack1Force>5</LightAttack1Force>
      <LightAttack2Damage>20</LightAttack2Damage>
      <LightAttack2Stun>40</LightAttack2Stun>
      <LightAttack2Force>30</LightAttack2Force>
      <LightAttackAirDamage>10</LightAttackAirDamage>
      <LightAttackAirStun>10</LightAttackAirStun>
      <LightAttackAirForce>20</LightAttackAirForce>
      <HeavyAttackDamage>7</HeavyAttackDamage>
      <HeavyAttackStun>15</HeavyAttackStun>
      <HeavyAttackForce>20</HeavyAttackForce>
      <HeavyAttackAirDamage>10</HeavyAttackAirDamage>
      <HeavyAttackAirStun>20</HeavyAttackAirStun>
      <HeavyAttackAirForce>20</HeavyAttackAirForce>
      <SlamDamage>4</SlamDamage>
      <SlamStun>0</SlamStun>
      <SlamForce>20</SlamForce>
      <HelperType>paperDoll</HelperType>
      <HelperFrameRelease>4</HelperFrameRelease>
      <HelpersAtOnce>1</HelpersAtOnce>
      <BinRegeneration>3</BinRegeneration>
      <PinwheelDamage>15</PinwheelDamage>
      <PinwheelStun>15</PinwheelStun>
      <PinwheelForce>20</PinwheelForce>
      <CopyDuration>10</CopyDuration>
      <AirStrikeMaxSpeed>10</AirStrikeMaxSpeed>
      <AirStrikeInterval>0.5</AirStrikeInterval>
      <BombDamage>25</BombDamage>
      <BombStun>15</BombStun>
      <BombForce>10</BombForce>
      <StoneWheelLimit>3</StoneWheelLimit>
      <BearTrapLimit>5</BearTrapLimit>
   </attacks>
   <ai>
      <attackInterval>1</attackInterval>
      <aggression>50</aggression>
      <tacticalDecisionInterval>5</tacticalDecisionInterval>
   </ai>
   <audio>
      <jump>genericJump</jump>
      <doubleJump>paperDoubleJump</doubleJump>
      <lightAttack1>paperLightAttack1</lightAttack1>
      <lightAttack2>paperLightAttack2</lightAttack2>
      <heavyAttack>paperHeavyAttack</heavyAttack>
      <lightAttackAir>paperLightAttackAir</lightAttackAir>
      <heavyAttackAir>paperHeavyAttackAir</heavyAttackAir>
      <bin>bin</bin>
      <binLoop>binLoop</binLoop>
      <Mobius>mobius</Mobius>
      <Pinwheel>paperLightAttack2</Pinwheel>
      <airStrike>airStrike</airStrike>
      <officeDrag>officeDrag</officeDrag>
      <officeDrop>officeDrop</officeDrop>
      <bombDrop>bombDrop</bombDrop>
      <bombHit>bombHit</bombHit>
      <slam>paperDoubleJump</slam>
      <slamHit>genericHit</slamHit>
      <activateSuper>activateSuper</activateSuper>
      <BigSqueeze>bigSqueeze</BigSqueeze>
      <UpInSmoke>upInSmoke</UpInSmoke>
      <block>genericBlock</block>
      <hit>genericHit</hit>
      <hitHard>genericHitHard</hitHard>
      <stun>genericStun</stun>
      <callHelpers>activateSuper</callHelpers>
   </audio>
</Paper>
