<Rock>
   <!--oldBounce 0.3-->
   <main>
      <mass>10</mass>
      <maxSpeed>8</maxSpeed>
      <bounce>0</bounce>
      <airResistance>0</airResistance>
   </main>
   <config>
      <jumpForce>140</jumpForce>
      <doubleJump>1</doubleJump>
      <doubleJumpForce>100</doubleJumpForce>
      <startHealth>100</startHealth>
      <healthMaximum>100</healthMaximum>
      <beatsYou>Paper</beatsYou>
      <youBeat>Scissors</youBeat>
      <damageMultiplier>1.25</damageMultiplier>
      <stunMaximum>100</stunMaximum>
      <stunRegeneration>1</stunRegeneration>
      <stunDuration>2</stunDuration>
      <superMaximum>100</superMaximum>
      <superAttackSuccessPoints>10</superAttackSuccessPoints> <!-- this is the amount of energy you get when your attack is successful -->
      <superAttackBlockedPoints>0</superAttackBlockedPoints> <!-- this is the amount of energy you get when your attack is blocked -->
      <superStruckPoints>0</superStruckPoints> <!-- this is the amount of energy you get when you get hit -->
      <comboWatchTime>3</comboWatchTime>
      <knockDownDuration>1</knockDownDuration>
   </config>
   <attacks>
      <LightAttackDamage>5</LightAttackDamage>
      <LightAttackStun>10</LightAttackStun>
      <LightAttackForce>20</LightAttackForce>
      <LightAttackAirDamage>5</LightAttackAirDamage>
      <LightAttackAirStun>10</LightAttackAirStun>
      <LightAttackAirForce>20</LightAttackAirForce>
      <HeavyAttackAirDamage>10</HeavyAttackAirDamage>
      <HeavyAttackAirStun>20</HeavyAttackAirStun>
      <HeavyAttackAirForce>20</HeavyAttackAirForce>
      <SlamDamage>12</SlamDamage>
      <SlamStun>20</SlamStun>
      <SlamForce>20</SlamForce>
      <HelperType>lobster</HelperType>
      <HelperFrameRelease>4</HelperFrameRelease>
      <HelpersAtOnce>1</HelpersAtOnce>
      <SledgehammerDamage>5</SledgehammerDamage>
      <SledgehammerStun>10</SledgehammerStun>
      <SledgehammerForce>20</SledgehammerForce>
      <RockerDamage>5</RockerDamage>
      <RockerStun>10</RockerStun>
      <RockerForce>20</RockerForce>
      <NewJackCityDashStun>40</NewJackCityDashStun>
      <NewJackCityDashDamage>5</NewJackCityDashDamage>
      <NewJackCityDashSpeed>6</NewJackCityDashSpeed>
      <NewJackCityDashDuration>2</NewJackCityDashDuration>
      <NewJackCityDashForce>20</NewJackCityDashForce>
      <ChargeTime>0</ChargeTime>
      <StoneWheelLimit>3</StoneWheelLimit>
      <BearTrapLimit>5</BearTrapLimit>
      <FistOfAtlasDamage>10</FistOfAtlasDamage>
      <FistOfAtlasStun>10</FistOfAtlasStun>
      <FistOfAtlasForce>20</FistOfAtlasForce>
      <DiamondLasersDamage>10</DiamondLasersDamage>
      <DiamondLasersStun>10</DiamondLasersStun>
      <DiamondLasersForce>20</DiamondLasersForce>
      <ChargeDamage>5</ChargeDamage>
      <ChargeStun>10</ChargeStun>
      <ChargeForce>20</ChargeForce>
      <SmallDashStun>20</SmallDashStun>
      <SmallDashDamage>5</SmallDashDamage>
      <SmallDashSpeed>4</SmallDashSpeed>
      <SmallDashDuration>1</SmallDashDuration>
      <SmallDashForce>10</SmallDashForce>
   </attacks>
   <ai>
      <attackInterval>1</attackInterval>
      <aggression>50</aggression>
      <tacticalDecisionInterval>5</tacticalDecisionInterval>
   </ai>
   <audio>
      <block>genericBlock</block>
      <jump>rockJump</jump>
      <hit>genericHit</hit>
      <hitHard>genericHitHard</hitHard>
      <slamHit>genericHit</slamHit>
      <slam>genericJump</slam>
      <lightAttack>rockLightAttack</lightAttack>
      <lightAttackAir>rockLightAttack</lightAttackAir>
      <lightAttackAir>rockLightAttack</lightAttackAir>
      <chargeStart>chargeStart</chargeStart>
      <chargeLoop>chargeLoop</chargeLoop>
      <sledgeHammer>sledgeHammer</sledgeHammer>
      <rocker>rocker</rocker>
      <diamondLasers>diamondLasers</diamondLasers>
      <fistOfAtlas>fistOfAtlas</fistOfAtlas>
      <Thinker>rockThinker</Thinker>
      <Stomp>rockStomp</Stomp>
      <activateSuper>activateSuper</activateSuper>
      <stun>genericStun</stun>
      <callHelpers>activateSuper</callHelpers>
      <doubleJump>rockJump</doubleJump>
   </audio>
</Rock>
