<Rock>
   <!--oldBounce 0.3-->
   <main>
      <mass>10</mass>
      <maxSpeed>8</maxSpeed>
      <bounce>0</bounce>
      <airResistance>0</airResistance>
   </main>
   <config>
      <jumpForce>140</jumpForce>
      <doubleJump>1</doubleJump>
      <doubleJumpForce>100</doubleJumpForce>
      <startHealth>150</startHealth>
      <healthMaximum>100</healthMaximum>
      <beatsYou>Paper</beatsYou>
      <youBeat>Scissors</youBeat>
      <damageMultiplier>1.25</damageMultiplier>
      <stunMaximum>100</stunMaximum>
      <stunRegeneration>3</stunRegeneration>
      <stunDuration>1</stunDuration>
      <superMaximum>100</superMaximum>
      <superAttackSuccessPoints>12</superAttackSuccessPoints>
      <superAttackBlockedPoints>0</superAttackBlockedPoints>
      <superStruckPoints>5</superStruckPoints>
      <comboWatchTime>3</comboWatchTime>
      <knockDownDuration>1</knockDownDuration>
   </config>
   <attacks>
      <LightAttackDamage>10</LightAttackDamage>
      <LightAttackStun>13</LightAttackStun>
      <LightAttackForce>25</LightAttackForce>
      <LightAttackAirDamage>10</LightAttackAirDamage>
      <LightAttackAirStun>13</LightAttackAirStun>
      <LightAttackAirForce>25</LightAttackAirForce>
      <HeavyAttackAirDamage>20</HeavyAttackAirDamage>
      <HeavyAttackAirStun>23</HeavyAttackAirStun>
      <HeavyAttackAirForce>23</HeavyAttackAirForce>
      <SlamDamage>30</SlamDamage>
      <SlamStun>20</SlamStun>
      <SlamForce>20</SlamForce>
      <HelperType>lobster</HelperType>
      <HelperFrameRelease>4</HelperFrameRelease>
      <HelpersAtOnce>1</HelpersAtOnce>
      <SledgehammerDamage>10</SledgehammerDamage>
      <SledgehammerStun>13</SledgehammerStun>
      <SledgehammerForce>20</SledgehammerForce>
      <RockerDamage>10</RockerDamage>
      <RockerStun>10</RockerStun>
      <RockerForce>23</RockerForce>
      <NewJackCityDashStun>40</NewJackCityDashStun>
      <NewJackCityDashDamage>10</NewJackCityDashDamage>
      <NewJackCityDashSpeed>7</NewJackCityDashSpeed>
      <NewJackCityDashDuration>2</NewJackCityDashDuration>
      <NewJackCityDashForce>25</NewJackCityDashForce>
      <ChargeTime>0</ChargeTime>
      <StoneWheelLimit>1</StoneWheelLimit>
      <BearTrapLimit>5</BearTrapLimit>
      <FistOfAtlasDamage>15</FistOfAtlasDamage>
      <FistOfAtlasStun>13</FistOfAtlasStun>
      <FistOfAtlasForce>23</FistOfAtlasForce>
      <DiamondLasersDamage>10</DiamondLasersDamage>
      <DiamondLasersStun>13</DiamondLasersStun>
      <DiamondLasersForce>23</DiamondLasersForce>
      <ChargeDamage>10</ChargeDamage>
      <ChargeStun>13</ChargeStun>
      <ChargeForce>23</ChargeForce>
      <SmallDashStun>20</SmallDashStun>
      <SmallDashDamage>10</SmallDashDamage>
      <SmallDashSpeed>5</SmallDashSpeed>
      <SmallDashDuration>1</SmallDashDuration>
      <SmallDashForce>10</SmallDashForce>
   </attacks>
   <ai>
      <attackInterval>1</attackInterval>
      <aggression>99</aggression>
      <tacticalDecisionInterval>5</tacticalDecisionInterval>
   </ai>
   <audio>
      <block>genericBlock</block>
      <jump>rockJump</jump>
      <hit>genericHit</hit>
      <hitHard>genericHitHard</hitHard>
      <slamHit>genericHit</slamHit>
      <slam>genericJump</slam>
      <lightAttack>rockLightAttack</lightAttack>
      <lightAttackAir>rockLightAttack</lightAttackAir>
      <lightAttackAir>rockLightAttack</lightAttackAir>
      <chargeStart>chargeStart</chargeStart>
      <chargeLoop>chargeLoop</chargeLoop>
      <sledgeHammer>sledgeHammer</sledgeHammer>
      <rocker>rocker</rocker>
      <diamondLasers>diamondLasers</diamondLasers>
      <fistOfAtlas>fistOfAtlas</fistOfAtlas>
      <Thinker>rockThinker</Thinker>
      <Stomp>rockStomp</Stomp>
      <activateSuper>activateSuper</activateSuper>
      <stun>genericStun</stun>
      <callHelpers>activateSuper</callHelpers>
      <doubleJump>rockJump</doubleJump>
   </audio>
</Rock>
