<Scissors>
   <!--oldBounce 0.4-->
   <main>
      <mass>4</mass>
      <maxSpeed>12</maxSpeed>
      <bounce>0</bounce>
      <airResistance>0</airResistance>
   </main>
   <config>
      <jumpForce>175</jumpForce>
      <doubleJump>1</doubleJump>
      <doubleJumpForce>100</doubleJumpForce>
      <startHealth>100</startHealth>
      <healthMaximum>150</healthMaximum>
      <beatsYou>Rock</beatsYou>
      <youBeat>Paper</youBeat>
      <damageMultiplier>1.25</damageMultiplier>
      <stunMaximum>100</stunMaximum>
      <stunRegeneration>3</stunRegeneration>
      <stunDuration>1</stunDuration>
      <superMaximum>100</superMaximum>
      <superAttackSuccessPoints>10</superAttackSuccessPoints>
      <superAttackBlockedPoints>0</superAttackBlockedPoints>
      <superStruckPoints>5</superStruckPoints>
      <comboWatchTime>3</comboWatchTime>
      <knockDownDuration>1</knockDownDuration>
   </config>
   <attacks>
      <RisingBladesDamage>10</RisingBladesDamage>
      <RisingBladesStun>7</RisingBladesStun>
      <RisingBladesForce>20</RisingBladesForce>
      <LightAttackDamage>10</LightAttackDamage>
      <LightAttackStun>5</LightAttackStun>
      <LightAttackForce>20</LightAttackForce>
      <LightAttackAirDamage>10</LightAttackAirDamage>
      <LightAttackAirStun>10</LightAttackAirStun>
      <LightAttackAirForce>20</LightAttackAirForce>
      <HeavyAttackDamage>20</HeavyAttackDamage>
      <HeavyAttackStun>20</HeavyAttackStun>
      <HeavyAttackForce>20</HeavyAttackForce>
      <HeavyAttackAirDamage>20</HeavyAttackAirDamage>
      <HeavyAttackAirStun>20</HeavyAttackAirStun>
      <HeavyAttackAirForce>20</HeavyAttackAirForce>
      <SlamDamage>10</SlamDamage>
      <SlamStun>0</SlamStun>
      <SlamForce>20</SlamForce>
      <HelperType>miniScissors</HelperType>
      <HelperFrameRelease>16</HelperFrameRelease>
      <HelpersAtOnce>1</HelpersAtOnce>
      <PaperCutterDamage>10</PaperCutterDamage>
      <PaperCutterStun>10</PaperCutterStun>
      <PaperCutterForce>20</PaperCutterForce>
      <PaperCutterMoveFrame>30</PaperCutterMoveFrame>
      <PaperCutterSpeed>6</PaperCutterSpeed>
      <CutAndRunDamage>20</CutAndRunDamage>
      <CutAndRunStun>5</CutAndRunStun>
      <CutAndRunForce>20</CutAndRunForce>
      <CutAndRunDistance>400</CutAndRunDistance>
      <DeadlyFulcrumDamage>20</DeadlyFulcrumDamage>
      <DeadlyFulcrumStun>5</DeadlyFulcrumStun>
      <DeadlyFulcrumForce>20</DeadlyFulcrumForce>
      <GiantScissorsDamage>7</GiantScissorsDamage>
      <GiantScissorsStun>5</GiantScissorsStun>
      <GiantScissorsForce>20</GiantScissorsForce>
      <GiantScissorsMaxSpeed>20</GiantScissorsMaxSpeed>
      <GiantScissorsChopInterval>0.3</GiantScissorsChopInterval>
      <RunningWithScissorsSpeed>15</RunningWithScissorsSpeed>
      <RunningWithScissorsDamage>20</RunningWithScissorsDamage>
      <RunningWithScissorsStun>7</RunningWithScissorsStun>
      <RunningWithScissorsForce>20</RunningWithScissorsForce>
      <StoneWheelLimit>1</StoneWheelLimit>
      <BearTrapLimit>5</BearTrapLimit>
   </attacks>
   <ai>
      <attackInterval>1</attackInterval>
      <aggression>99</aggression>
      <tacticalDecisionInterval>5</tacticalDecisionInterval>
   </ai>
   <audio>
      <block>genericBlock</block>
      <jump>genericJump</jump>
      <hit>genericHit</hit>
      <hitHard>genericHitHard</hitHard>
      <lightAttack>scissorsLightAttack</lightAttack>
      <lightAttackAir>scissorsLightAttack</lightAttackAir>
      <heavyAttack>scissorsHeavyAttack</heavyAttack>
      <heavyAttackAir>scissorsLightAttack</heavyAttackAir>
      <slam>scissorsLightAttack</slam>
      <slamHit>genericHit</slamHit>
      <paperCutterAttack>paperCutterAttack</paperCutterAttack>
      <deadlyFulcrum>deadlyFulcrum</deadlyFulcrum>
      <giantScissors>giantScissors</giantScissors>
      <activateSuper>activateSuper</activateSuper>
      <callHelpers>activateSuper</callHelpers>
      <block>genericBlock</block>
      <stun>genericStun</stun>
      <ColdSaw>ColdSaw</ColdSaw>
      <Franklin>Franklin</Franklin>
   </audio>
</Scissors>
